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*Dungeon Not Included is an actual play podcast, currently running the sci-fi adventure RPG, Bulldogs! by Galileo Games
In this episode, we create the rag-tag group of characters that will serve as our crew of adventurers.
Brennan Taylor is our GM and host.
Frank plays Sticky
Alex plays Growlcolm McGruff
Red plays San Ming
theme music by Seamus Ronan
[Slightly spooky electronic music plays]
Brennan: This is Dungeon Not Included, the actual play podcast for the adventurous listener. You are listening to our game of Bulldogs!, a sci-fi adventure rpg from Galileo Games. Brennan (breh-nehn) is your GM and host, Frank (frenk) plays Sticky, Alex (al-ecks) plays Growlcolm McGruff (growl-come mih-gruff), and Red plays San Ming (sahn mihng). Our theme music is by Seamus Ronan (shay-mus row-nan)
[Theme ends]
Brennan: All right I am Brennan Taylor (tae-lohr) and Iām going to be the Game Master for this game of Bulldogs. And we have three players, that are ready to uh, to get going. We are going to uh start, today by doing character generation. But everybody should introduce themselves as we go around. Um, letās start with you Frank.
Frank: Hi my name is Frank. Uh, long time podcaster first time guest on this podcast. Which is not that surprising since this is the first episode.
Red: [giggles]
Frank: Hi everyone.
Alex: [chuckles]
Frank: Uh I am going to be playing uh s- Do we actually want to talk about our characters right away or are we just gonna talk about ourselves and our likes and our dislikes?
Brennan: Letās talk about ourselves to start and then weāll hit the characters.
Frank: Okay. Well hey Iāve been a podcaster for, uh longer than it sounds like with this introduction. Um, and, uh, yeah, a gamer for a while- Brennan Iām so glad you invited me to thisā¦ to this game session. I canāt wait to play Bulldogs on the regular.
Brennan: Great! Uh letās move on to Alex!
Alex: Uh, Alex Tully (tuh-lee). Uh, not a huge- I mean a huge podcast fan, only, and had two veryā¦ bad, failed podcasts. Uh-
Frank: I immediately want to hear more about this.
Red: [laughs]
Alex: Oh no, you really- you really donāt. Theyāre- theyāre so bad.
Frank: [cross-talk] I wanna get [unintelligible] from you.
Alex: All right. Off mic, maybe. Uh, [laughs]
Frank: Right, right.
Alex: So, uh, the actually- the- Iāve been guest on a couple, including One Shot which is actually where I met Brennan ācause I played, uh, Bulldogs- a one shot with him uh two years ago at Metatopia. Iām an amateur game designer and uh I came to present stuff and they kinda dragged me in and it was awesome.
Brennan: Great! Red?
Red: Uh hi, my name is Red. Umā¦ Iāve been playing tabletop roleplaying games basically my whole life, including Bulldogs. And, uh, this is my first time on a podcast but definitely not my first time playing.
Brennan: Cool! So letās go around and uh, start creating these characters. We are going to be playing Bulldogs which is a sci-fi space adventure game, uh set in a place called The Frontier Zone. The Frontier Zone is a uh, sort of lawless area of space where there are, uh, many independent planets and the uh, characters that weāre gonna be presenting here are all gonna be part of a company called Transgalaxy which has a section called Class D shipping, which is hazardous delivery. They are all people who have signed on to this because of something in their past, and weāll all find that out as we go. So letās start by discussing what uh species weāre gonna play. Thereās a lot of different kinds of uh aliens in this game, and uh I think everybody picked a different one. You wanna go first Frank?
Frank: Sure, uh, so youāre gonna have to help me with the preferred pronunciation of this? āCause there feels like thereās a less savory one? Is it ursa-semite?
Brennan: Itās Urseminite (er-seh-mih-night)
Frank: Urseminite! That should be cut out of the podcast.
All but
Frank: [laugh]
Frank: I am- I am mildly dyslexic, see? And-
Alex: Yeah
Frank: -I keep trying to read it straight and Iām just like āThis canāt be right, this canāt be right.ā Okay. So, uh, Urseminite, yes. Uh, yeah uh, Iām gonna be like the- I think one of the most iconic races in your game.
Brennan: Thatās true, the Urseminites are- are well known as uh… bad ass teddy bears that uh, that donāt get along with anyone.
Frank: Yes. Uh, and I wanna be ultra-violent and aggressive and I think my concept isā¦ uh heās basically um, [smacks lips]. Heās one of th- Oh god this is a really wa- bad way of phrasing it, but heās considered one of the good ones? Like he is the iconic, uh, Urseminite that like- he- he- he- at one point or other he saved like the small group of peopleā¦ He- he was like this gruff hero that uh, was heroic despite his um, his uh gr-gruely, like kinda, gruff nature? And as such the company just wants to put him on the flag ship of everything. Heās the hero we wanna s- wanna present ourselves as. But he hates it, he definitely does not wanna be a hero. He just happens to be cast as one all the time.
Red: [chuckles]
Brennan: And is that your, uh, your trouble? Your Class D reason for being on the ship?
Frank: Yeah I think Iām trying to find uh, like uh- I wanna- I want to get into trouble. Uh- lots of people in this- a lot of Bulldogs kinda find themselves forced into this position? I intentionally took it because this is the only way iām gonna get my paws dirty.
Brennan: So basically, uh Transgalaxy hired you because you were a hero, and you uhā¦ You filled out the proper paperwork to put yourself in hazardous delivery which is known as an unsavory profession.
Frank: Yes.
Brennan: Sounds great. You wanna go next Alex?
Alex: Sure. Um, [chuckles] I decided uh I- uh- the species that jumped out at me immediately were the Lassieans (lass-ee-ihns)? Who are large humanoid dog people. Uhā¦ and, uh- So Iāve- I had- I- kinda picture him as a, likeā¦ I donāt know how tall would you say a Lassieans is? Generally? Is there like a s- height restriction on this species or?
Brennan: Um. No, theyāre usually around human size.
Alex: Okay so weāll say heās around a 6 foot tall Border Collie person, uh whoās got uh kind of black, uh, fur that goes across one eye, white fur most of the face, uh which is, basically the dog I had when I grew up whose name was Pirate because of the black eye patch. Um.
Red: [chuckles]
Alex: So Iām turning him into a bad ass, uh former soldier. Um, yeah so Lassieans from what Iāve read here in the lore is generally they are umā¦ connected as, um, soldiers for the Union of uh, Saldar- Sal- Iām gonna get it wrong again- Saldralla (sohl-drahl-uh)? [cross-talk] Correct?
Brennan: Thatās right, the Union of the Saldralla which is one of the two empires that sit on either side of the Frontier Zone.
Alex: Yeah. So, Iām picturing, my character here as having left, and uh is basically just looking for work outside of the military. Um, I havenāt decided what his exact problems with the military were that had him leave? Um but Iām sure they wouldnāt- with this character theyāre probably uh pretty gritty stuff. Umā¦
Brennan: And so uh, why did he ended up signing up for Class D?
Alex: I think itās what he can get. Uh maybe he- maybe he uh whateverā¦ Iām guessing that whatever he did that uh, either the reason he left he wants to keep a low profile or maybe heās into a low be- low profile because of how he left. Umā¦
Brennan: Possibly some uh, things he doesnāt wanna talk about in his past.
Alex: Yeah, as of right now, absolutely.
Brennan: Great. How bout you Red?
Red: I am playing a Thald (thahld) which is uh- a subset of Arsubarans (are-suh-bar-ihns) which are the human-like race of, uh, this universe. Um my high concept is uh āSpace Therapistā, uh. My character, San Ming is very concerned with uh, interpersonal relationships and keeping everything friendly.
Brennan: Okay. What brought this character into Class D then?
Red: Um, she has anger issues? [chuckles]
Alex: [chuckles]
Brennan: [laughs]
Red: Yeah. Uh, so her trouble is āYou Wouldnāt Like Me When Iām Angryā which, uh, uh obviously ties into part of the reason why likes to keep interpersonal relationships on a positive note.
Brennan: Makes sense. All right. Moving on, thereās a couple of aspects that you get from your species as well as the ones that youāre going to generate about uh the other crewmates. Um, so letās get uh- letās get through those. Weāll start with Frank again. What did you end up taking?
Frank: āVicious Little Bastardā. Which, I mean how could I not? How could I r-refuse. Um and I think you know it- it goes with my character that Iām also gonna be āCute As A Buttonā?
Brennan: Nice. Great combo there. All right, and, your characterās name?
Frank: Iām going with uh, Sticky? Uh Iām sure itās something longer in my native tongue but everybody calls me Sticky or Stick for short, and uh yeah, yeah, I think thatāll a-appropriately brings out my personality.
Brennan: Great.
Alex: Iām pretty sure that my characterās gonna be fetching the stick every once in a while when it comes to this.
Brennan: [laughs]
Alex: So, um, for my character a- since he is a dog person Iām going with Growlcolm McGruff as his name.
Brennan: [laughs]
Alex: Uh, and for my aspects I have him as a āDog of Warā. Uh, and also āLoyal to the Lastā. I want him to, uh really look out for hi- the people who are, with him.
Brennan: Nice. And Red? Whatās your characterās name and uh species aspects?
Red: Um, her name is San Ming? Uh and her species aspects are āBackwater Homeworldā and āStay Off the Radarā.
Brennan: Okay. So, definitely low-key there.
Red: Very low-key.
Brennan: But uh, with some anger issues as we said earlier. [chuckles]
Red: [laughs]
Brennan: All right. Um, the last set of aspects that you get are related to your crewmates. So Frank did you uh, have a couple of those for Sticky?
Frank: Yes I do. So, for Growlcolm- which is an amazing name.
Brennan: [chuckles]
Alex: [chuckles] Thank you, thank you.
Frank: Uh- [laughs] my aspect is āHave Some Self Respectā.
Alex: [chuckles]
Frank: Uh, you know I- I think heās a powerful warrior and what have you but just the fact that heās so eager to please it- it rubs me the wrong way.
Alex: Fair enough. [laughs]
Frank: A-and San Ming, mine is āYouāve Changed, Manā.
Red: [laughs]
Alex: [chuckles]
Red: [sighing] Ohā¦
Frank: Eager to see how that plays out.
Red: [laughs] Yeah.
Brennan: Sounds good. How bout you Alex?
Alex: Uh, for Stick I have uh āPart of My Packā. Uh I think that Iām going toā¦ reallyā¦ take a liking to the other small f- for the small furry creature thatās uh, running around the ship. And then for Redās with the whole psychologist, psychiatrist vibe youāre going for, I went with, āAm I a Good Boy?ā
Red: [laughs]
Alex: [chuckles] I want my character to be co- you know. Lookinā to you for, acknowledgements that he- he isnāt a bad boy, he is being the good boy that he wants to be.
Brennan: Nice. Red?
Red: Um, I have one. For everybody on the crew. And, um, that one aspect is āEverybody on This Crew Needs to Chillā.
Alex: [chuckles]
Brennan: [chuckles]
Alex: [cross-talk] I like it.
Brennan: Very true.
Red: Growlcolm is too eager to please,
Alex: [cross-talk] Mmhm
Red: And Sticky is just, a walking disaster, [laughing] soā¦
Frank: I donāt see the problem with that.
Brennan: [laughs]
Red: [laughs]
Alex: Mmhm
Brennan: Nice. All right. Um, so the next thing that we do for characters in, uh Bulldogs is create, s- a skill pyramid which is the list of skills that you have. There range from plus 4 to plus 1, and you get a lot more plus 1s than you get plus 4s. So, letās see what everybody has chosen for their character on those areas. Frank?
Frank: Right so technically I mean Stick- everything, everything is just great, heās just amazing.
Alex: [chuckles]
Frank: But I mean more technically, heās great at Command, which isā¦ ridiculous, cause he doesnāt want to be in command, but heās great at it! Uh, heās good at Larceny, and Resolve, so not only does he want to steal things, and is good at it but heās da- heāsā¦ heās committed.
Brennan: And heās strong willed, yeah.
Frank: Yeah. Uh fair is Contacts and Provoke and Stealth, I mean heās got a decent amount of contacts in the field and heās this little guy so, seems reasonable that heās pretty good at that, and average is his Shoot, Physique, Haggle, and Survival.
Brennan: Cool. So those are y-your, uh your sort of back-up skills there.
Frank: Right.
Brennan: So youāre much better at provoking a fight than you are at finishing one.
Alex: [chuckling]
Frank: So basically Iām playing myself in this.
Brennan: [laughs]
Alex: [laughs]
Brennan: Nice. All right, how bout you… Alex?
Alex: Uh, so my great, uh I put Shoot. Uh for- cause- as a soldier it seemed to make sense to me. For good I have Fight, and Empathy. Uh, for fair, I put Physique, Engineer, and Survival. Well, Engineer cause, you know, someoneās gotta take care of this thing. And then for average I put Pilot, uh just cause I f-figure with his backstory he probably has some experience in it, uh Athletics, Command, and Contact- uh, yeah Contacts. It gets what Iām going for. Soldier boy, right?
Brennan: Yeah, so youāre pretty tough.
Alex: [cross-talk] As a- as a good, soldier boy.
Brennan: Yeah.
Alex: Yeah.
Brennan: Yeah, exactly. All right. Red what did you do for San Ming?
Red: Uh, San Ming has um, great in Rapport, so sheās pretty good at talking to people, uhā¦ a good in Fight and Pilot. Somebodyās gotta drive this ship. A fair in Physique, Athletics, and Resolve. And then an average in Stealth, Survival, Systems, and Empathy.
Brennan: Cool so youāre definitely the one who uh should be talking to people even though itās probably going to end up being Sticky most of the time, uhā¦
Red: [laughs]
Brennan: Causing problems. [laughs]
Frank: See-
Brennan: Yes.
Red: Yeah.
Frank: Thatās how you get conflict in stories!
Brennan: [laughs]
Red: [laughs]
Brennan: [cross-talk] Nice
Red: Thatās the problem with having the Urseminite as the face of [laughing] the operation.
Brennan: [chuckling] Right. Okay. So uh, the next thing that we have there are some stunts and species abilities that you get, uh, from yourā¦ from your species but also from, uh, your- you get to choose some stunts. Soā¦ letās see what people have done for that, because this kind of help define the characters a little bit as well. Frank?
Frank: All right. For stunts, I have umā¦ āCompanionā. Which to be honest Iām blanking on. I- I- I wrote this down earlier in the week and I canāt remember what āCompanionā… meant.
Alex: [chuckles]
Brennan: Well. Allow me to look it up.
Frank: On page 135 if youāve purchased the book and if you havenāt, nowās an excellent chance to purchase the book.
Alex: [chuckles]
Red: [giggles]
Frank: Oh āOnce per session I command a weak-willed nameless NPCā. [laughing] Why wouldnāt I pick this?
Red: [laughs]
Brennan: [laughs]
Frank: [cross-talk] So I think when I jotted this down I thought it would be any weak-willed nameless NPC, not a specific one? Um-
Brennan: Well it- I think you can choose one from the scene that seems legit.
Frank: Oh all right, good, then thatās exactly what I want yes. Every once in a while, I just wanna gleam my disgusting fangs, and smile, or whatever, at somebody, and just convince them to do what I want them to do, and thatās- thatās- thatās me right there.
Brennan: [cross-talk] Perfect.
Frank: Thatās my character right there. Iām gonna draw that distinction. Uh-
Brennan: [laughs]
Frank: [cross-talk] I also-
Brennan: [laughs] Itās probably good to draw that distinction.
Frank: Yeah.
Brennan: Uh, now.
Frank: I have āCut the Red Tapeā, which is, again, gonna be very useful for justā¦ eliminating some of the bureaucracy weāre gonna face, cause this character while despite being you know a command person who gets a lot of things done, heās doing so in a way thatās opposite of what you would expect a charismatic leader to do. He just, kinda, gets right through it. Um, and then āPlanningā. āPlanningā, which is gonna be a lot of fun. It- when we come up with a good concept for something weāre gonna get some bonuses and, uh, I canāt wait to uh, to see that happen in actual play.
Brennan: Cool, cause that lets you, uh… basically, implement a plan and then everybody else gets a- a boost because of it.
Frank: I figure, you know, actually have something that will actually benefit people as a leader.
Brennan: [laughs]
Frank: Instead of justā¦ constantly forcing other people to pick up my uh, dirty, uh, whatever Iāve destroyed.
Alex: Uh, all right so Growlcolm has āQuick on the Drawā, and uh let me just make sure Iāve got that very page up here. āQuick on the Draw, you get your gun up and into position in the exact right moment. Once per conflict, you can take your Shoot action at any point in the exchange as long as you havenāt taken an action yet in the exchange.ā Sounds good to me. Um next I have āTwo-fisted shooterā. Uh, āIn combat, you fight with a gun in each hand. Normally, shooting two guns just looks cool without providing a bonus. With this stunt, you fire two weapons, you ha-ā uh, āhave a distinct adva-ā uh, ādecisive advantage. Once per conflict when you use two guns, and successfully hit a target, you make your ray-ā uh, āyour target take a consequence instead of a str- the stress that it would normally deal.ā Soā¦ yeah, very nice. And then, uh th-
Brennan: Cool
Alex: [laughs]
Frank: I like that this is a role playing game that acknowledges that-
Alex: [cross-talk] Yeah, āusually it just looks good!ā
Frank: -itās usually just cool to shoot two guns
Brennan: [laughs]
Alex: āThis time it actually does something.ā
Brennan: [laughs]
Alex: Yeah.
Red: [laughs]
Alex: All right I just gotta get to page 136 for my other one. What is it again? Uh āJury-Rigā, okay that makes sense for my character. Where is it? Ch-ch-chā¦
Frank: Page 136 is also on page 142 of the PDF, if youāve purchased that. Because- I mean itās a wonderfully useful companion-
Alex: [cross-talk] If you can- if you can find it…
Frank: -to go along with your Bulldogs! [unintelligible]
Brennan: [laughs]
Red: [laughs]
Alex: What page is it on, in the book?
Brennan: [laughs]
Alex: Cause I have it written as page 136 but I donāt see it on page 136.
Frank: Probably 142 in the PDF.
Alex: No- yeah itās āJury-Riggerā, uh āJury-Rigā which, Iām under Contacts now whereās Engineer? I- I must have wrote the page number wrong down. Thatās why. Okay 138 āJury-Riggerā. Um, āYou can make the best of a mi-ā uh, āof makeshift materials. When you lack proper tools for materials you can still effect repairs or build temporary machinery or systems. You gain plus 2 to- on Engineering, to either overcome obstacles or create an advantage,ā uh, āto do so.ā Perfect.
Brennan: Cool. All right, how bout you Red? Whatās San Ming got?
Red: Uh San Ming has two stunts. Uh āSmooth Over, when attempting to calm someone dad- down, add plus 2 to Rapport-ā
Alex: [cross talk] Kind of like the idea of you being able to calm someoneās dad down.
Red: ā-as long as you are not the cause.ā
Alex: [laughs]
Brennan: [laughs]
Red: [laughs]
Alex: Only for dads.
Frank: Let me get a [unintelligible]
Red: [cross-talk] Only for dads, you canāt use it for anybody else.
Brennan: [chuckles]
Red: Um, and uh, San Ming also has āInner Strength. When someone tries to unnerve you, intimidate you, or provoke a fearful response you gain plus 2 to de- to defend with Resolve.ā
Brennan: Nice. And San Ming-
Frank: [cross-talk] Oooh.
Brennan: -also has a couple of other secret stunts that weāre not gonna talk about right now.
Red: [evil laugh]
Brennan: Theyāll come out in play.
Frank: [laughs] Do we have to become Patreon subscribers to get more of these details?
Brennan: [laughs]
Red: [laughs]
Brennan: Maybe, we will reveal some of these-
Alex: [cross-talk] Oh yeah.
Brennan: -uh, secrets in advance,
Alex: [laughs]
Brennan: To Patreon subscribers. Yeah. [laughs]
Red: [giggles]
Brennan: All right. So um, the last bit, uh, is, everybody also has a little bit of gear. Um, anything that sticks out for you that you want to talk about, um, uh letās go ahead and go over those.
Frank: My f- I think my favorite thing that I have, is uh ray-coated imperial armor-
Alex: [chuckles]
Frank: -and āImperialā is in scare quotes.
Red: [chuckles]
Frank: Um, the way I see this is itās really pretty, looks cool, is good at stopping, I guess assassins, uh-
Red: [chuckles]
Frank: -from killing their poster boy. But really itās just impractical and bright and [chuckling] garish. And Iām really just a moving target. I think itās gonna be fun.
Brennan: Okay, awesome.
Alex: Yeah, well since I took the āTwo-fisted Shooterā I have two medium guns, uh. One- each with their ownā¦ little bit here one is uh āEasy to Concealā, and the other says āStandard Issueā so I figure we can have fun with those. āStandard Issueā is going for kind of like itās his military piece, so, itās, maybe recognizable to certain people. Maybe get us in some doors, that we might not have been able to get into. Um, or piss other- which is why it has easy to conceal!
Brennan: [cross-talk] Or piss off people, you didnāt realize you could do. [laughs]
Alex: Um, speaking of that same idea too, in both the piss-off yet help, I have light armor, which has a scroch- a scratched out insignia on it, so like, if youāre looking for it you might see it butā¦ you know, tryna get away from that life. Scratched out the stuff that it would make it obvious- yeah.
Brennan: [cross-talk] So you still have your military-issued armor but youāve just scratched out all of the uh, identifying marks, yeah, nice. All right, how bout you Red?
Red: Uh, San Ming only has one weapon.
Alex: [cross-talk] Oooh.
Red: Well one notable weapon. Um, itās a katana? With the aspect āSilent but Deadlyā.
Brennan: [chuckles]
Red: Uh, it is a medium weapon, so. Thatās, pretty darn useful.
Brennan: Yeah. So, in Bulldogs a medium weapon actually skips over some of your damage tracks so that uh, you have fewer resources to absorb it. Which is pretty useful for a weapon.
Red: Mmhm.
Brennan: All right. So, the last thing-
Alex: [cross-talk] Oh-ho-ho, yes.
Brennan: -that we have to do is uh, talk about the ship.
Frank: [chuckles] Mmhm.
Brennan: So, uh we were discussing this, uh, beforehand, and we were talking about how, uh, Sticky is the poster child for, uh, Transgalaxy. So, they gave you a very high profile and uh, flashy ship right?
Frank: Yeah, they- uh one of the things I get for being so, uh, special to the company is their most state-of-the-art ship, despite the fact that it-
Alex: [cross-talk] Yes. [chuckles]
Frank: -didnāt quite go through all the uh, [chuckling] appropriate phases of testing, before uh, being put into production.
Red: [snickers]
Brennan: I-itās basically in-in beta, at least, if not alpha.
Frank: Yeah you know how when you were young you were really excited for getting a beta product? You were like āAw, Iām on the cutting edge!ā
Alex: [cross-talk] Itās like getting half the video games out there now.
Frank: Not so much.
Brennan: [laughs]
Red: [laughs]
Alex: Isnāt it? Itās like, waiting for patches after patches for, them to fix everything thatās not quite done yet.
Red: [cross-talk] And then paying 60 dollars to boot.
Alex: [chuckles]
Frank: Thatās why I-I am sick of video games and why I rely on tabletop role playing games!
Brennan: [laughs]
Red: [laughs]
Frank: Like the one thing [tapers off]
Alex: Yeah.
Brennan: We patch those ourselves. [laughs]
Red: [laughs]
Brennan: Okay. Uh, so th- it also has uh, the aspect of being āToo New for Its Own Goodā as we were just discussing. But it is full of āCutting Edge Technologyā so.
Alex: [cross-talk] Yes.
Brennan: That uh, thatās a big advantage for you guys. Um, the- the name of the ship- uh, do you wanna, go ahead and uh, introduce f- uh Frank since-
Alex: [cross-talk] Yes.
Brennan: -I think Sticky decided what it was called.
Alex: [cross-talk] This is perfect.
Frank: Uh i- the White Elephant.
Red: [snorts]
Frank: Yeah yeah-
Brennan: [cross-talk] Yeah.
Frank: It is both a boon and a curse.
Brennan: [laughing] Right.
Alex: Oh absolutely it does.
Brennan: And uh, I think it matches your armor.
Alex: You absolutely match this, yeah.
Frank: Yeah, yep, definitely. Uh, paired to it, yep.
Brennan: [chuckles]
Red: I- I bet they gave us all like, matching outfits but like, nobody else will wear them. [chuckles]
Brennan: [laughs] Well- Stickyās hap-happens to actually be useful-
Alex: [cross-talk] Plus-
Brennan: Itās armor so yeah, thatās the reason heās sticking with it.
Alex: Plus this is like the Nascar of situations right?
Red: Exactly.
Alex: Where heās gotta wear the jumpsuit that matches the car as well while heās in it. [chuckles]
Brennan: [laughing] Right!
Alex: Oh yes.
Red: [cross-talk] Itās got a whole bunch of uh, product label stickers on it.
Alex: [laughs]
Brennan: [sighs] Nice. So thatās our uh, thatās gonna be our party, um, and our ship, and then we are gonna be going on some, uh space adventures with these guys. Uh, all in hazardous delivery, uh doing things that are dangerous and are not, uh necessarily fun-
Alex: [cross-talk] Yes.
Brennan: -or survivable.
Frank: Fun for the listener, sure.
Brennan: Absolutely.
Red: [laughs]
Brennan: Well not fun for the characters.
Alex: [chuckles]
Brennan: [laughs]
Red: Yeah.
Frank: In this podcast of realism and sadness.
Brennan: Thatās right.
Red: [laughs]
Brennan: Thatās right- I want you all to feel the pain of these characters. [laughs]
Frank: You know whatās weird-
Brennan: [cross-talk] All right!
Frank: -I just got e-mailed by-
Alex: [laughs]
Frank: our networkās Patreon.
Brennan: You did? [laughs]
Frank: Thatās creepy.
Red: [laughs]
Frank: It is creepy.
Alex: Yeah.
Frank: All right.
Brennan: They- they heard you s- talking about it. All right! Great. So uh, that will be, uh, this- this is our uh introduction of the characters and then weāre gonna uh, dive into an adventure for our next uh, our next episode.
[Theme music fades in]
Brennan: Thatās our adventure for this week. We hope you enjoyed listening to Dungeon Not Included. If you did, please tell a friend, leave us encouraging comments and five-star reviews on iTunes, Sticher, Google Play, or whereever you get your podcasts, it really helps spread word for new shows like ours. You can follow the latest from the Dungeon Not Included crew on Twitter @DNIcrew or over at Facebook at Dungeon Not Included, or at our home at the Non-Productive Network at Non-Productive.com/DNICrew, where you can find articles, character sheets, and Patreon exclusives as well as our latest episodes. All of us do this for the love of the game, but every little bit helps us keep making Dungeon Not Included. Thanks for listening.
[Theme fades out]
[Lively piano music fades in]
Narrator: This has been a Non-Productive Media presentation. Executive Producer, Frank Hablawi (hah-blou-ee). This program and many others like it on the Non-Productive network is distributed under a creative commons attribution noncommercial noderivatives license. Please share it, but ask before trying to change it or sell it. For more information, visit Non-Productive.com.
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